﻿#include "KNetworkInterface.h"
#include "KBEGameSocket.h"
#include "KMessage.h"

namespace KBEngineClient
{
void KNetworkInterface::Connect()
{
}

void KNetworkInterface::send(uint8 *data, int size)
{

    KBEGameSocket::getInstance().sendData((char *)data, size);
}

void KNetworkInterface::recv()
{
}

void KNetworkInterface::bindMessage()
{
}
}
